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I'm told that soft body physics wasn't ported over to Ammo.js. So a few questions:

  • Why? Would it be too computationally intensive for JavaScript?
  • Are there any JavaScript builds which include the soft body physics part of the Bullet engine?
  • Is Bullet's soft body physics reliable enough for me to be attempting to play around with a JavaScript version?

EDIT1: Oh and as a backup: if it's not possible or very hard with Ammo.js, are there other alternatives?

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    You're better off asking the people responsible for the port directly why they didn't port that part of the engine. – weston Aug 30 '14 at 19:20
  • @weston Ah k thanks! I'll ask on github and post any answers back here –  Aug 31 '14 at 01:39

1 Answers1

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It has not been ported because no one has done it yet - no big reason. Seems like Bullet's soft body stuff should run fine in JavaScript. See:

https://github.com/kripken/ammo.js/issues/83