I'm told that soft body physics wasn't ported over to Ammo.js. So a few questions:
- Why? Would it be too computationally intensive for JavaScript?
- Are there any JavaScript builds which include the soft body physics part of the Bullet engine?
- Is Bullet's soft body physics reliable enough for me to be attempting to play around with a JavaScript version?
EDIT1: Oh and as a backup: if it's not possible or very hard with Ammo.js, are there other alternatives?