For normal animations, I can just use the following to change the time
an animation takes to complete.
myLayer.on Events.Click, ->
myLayer.animate
properties: {x:200}
time: .01
However, this doesn't seem to work for state based animations like:
goop.on Events.Click, ->
goop.states.next("one", "default")
time: .2
How do I change the speed of animating state to state?