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I've been working on a spritekit game lately and I'm really close to completing it. It's my first time using the library but I'm super excited to start getting the hang of it. I seem to be getting it just fine until I encountered my problem.

I was adding a background Image into my game and I got it to work just like this:

_background = [SKSpriteNode spriteNodeWithImageNamed:@"background"];
[_background setAnchorPoint:CGPointZero];
[self addChild:_background];

My frame rate was staying at a very high 60 FPS but as soon as I add the background image it dips all the way to a terrible 30 FPS how could this be. There is only 3 nodes on the screen. What did I do wrong?

Jacob Pickens
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