I want to use the camera in a headless (console) qt application (at least for unit testing).
But I facing a problem with Qt. As soon I use my code in a console application, the camera won't work - the readyForCaptureChanged
event of QCameraImageCapture
will not be called.
If I use exactly the same code in a gui application, the event gets triggered and I can capture images.
The common code I use is that:
camera = new QCamera(cameras.at(config->cameraNumber()));
imageCapture = new QCameraImageCapture(camera);
connect(imageCapture, SIGNAL(readyForCaptureChanged(bool)), this, SLOT(readyForCapture(bool)));
camera->start(); // to start the viewfinder
// ——
void ImageCapture::readyForCapture(bool b) {
qDebug() << "ready for capture "<<b;
}
- when I call this code in the gui application directly in the constructor of my MainWindow, it works (event will be triggered).
- When I call this code in my qt console application, it does not work (event will not be triggered).
Can anybody help me? Thanks
** UPDATE 29. August - full code **
Console Application:
main.cpp
#include <QCoreApplication>
#include <QTest>
#include <QTimer>
#include <QDebug>
#include <runoneventloop.h>
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
RunOnEventLoop * run = new RunOnEventLoop(&a);
QTimer::singleShot(0, run, SLOT(run()));
return a.exec();
}
RunOnEventLoop.cpp
#include "runoneventloop.h"
RunOnEventLoop::RunOnEventLoop(QObject *parent) :
QObject(parent)
{
}
void RunOnEventLoop::run() {
qDebug() << "hier run";
camera = new QCamera(0);
imageCapture = new QCameraImageCapture(camera);
connect(imageCapture, SIGNAL(readyForCaptureChanged(bool)), this, SLOT(readyForCapture(bool)));
camera->start(); // to start the viewfinder
}
void RunOnEventLoop::readyForCapture(bool b) {
qDebug() << "ready of capture "<<b;
}
RunOnEventLoop.h
#ifndef RUNONEVENTLOOP_H
#define RUNONEVENTLOOP_H
#include <QObject>
#include <QDebug>
#include <QCamera>
#include <QCameraImageCapture>
class RunOnEventLoop : public QObject
{
Q_OBJECT
public:
explicit RunOnEventLoop(QObject *parent = 0);
private:
QCamera* camera;
QCameraImageCapture* imageCapture;
signals:
public slots:
void run();
void readyForCapture(bool);
};
#endif // RUNONEVENTLOOP_H
GUI Application
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
qDebug() << "hier";
camera = new QCamera(0);
imageCapture = new QCameraImageCapture(camera);
connect(imageCapture, SIGNAL(readyForCaptureChanged(bool)), this, SLOT(readyForCapture(bool)));
camera->start(); // to start the viewfinder
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::readyForCapture(bool b) {
qDebug() << "ready of capture "<<b;
}
again, it's the same code. Console App does not call the readyForCapture method, while the gui application calls it.
you can download the archive here: DOWNLOAD