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I've just finished my first game with libgdx and I'm now trying to publish it. I had no problem with the Play Store but it seems to be a little bit more complicated with the App Store.

My problem is that when I'm trying to send the IPA (generated throug gradle command: gradlew ios:createIPA) throug the Application Loader it shows those errors:

Image of problems from app loader

I've already checked all the certificate and everything seems to be OK. I've created a clean provisioning profile for distribution and downloaded it.

I've already refreshed my account through XCode and I can see my certificates in Keychain Access and my provisioning profiles in Library/MobileDevice/Provisioning Profiles

Thanks for your help !

EDIT: All the errors except ERROR ITMS-9000 are now gone (my firewall was too strict)

GRosay
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1 Answers1

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Ok I found the answer !

Regarding this post: Problems uploading App to Apple's App Store using RoboVM I realized that I needed to add this:

robovm {
        iosSignIdentity = "iPhone Distribution: XXX xxx (******)"
        iosSkipSigning = false
        stdoutFifo = ""
        stderrFifo = ""
    }

in my root build.gradle if I want to sign my ipa...

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GRosay
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