I've just finished my first game with libgdx and I'm now trying to publish it. I had no problem with the Play Store but it seems to be a little bit more complicated with the App Store.
My problem is that when I'm trying to send the IPA (generated throug gradle command: gradlew ios:createIPA) throug the Application Loader it shows those errors:
I've already checked all the certificate and everything seems to be OK. I've created a clean provisioning profile for distribution and downloaded it.
I've already refreshed my account through XCode and I can see my certificates in Keychain Access and my provisioning profiles in Library/MobileDevice/Provisioning Profiles
Thanks for your help !
EDIT: All the errors except ERROR ITMS-9000 are now gone (my firewall was too strict)