I want the mouse cursor to lock on a specified point on X or Y axis respectively. I managed to accomplish this with low level mouse proc and keyboard proc (need the keyboard proc as input for what movement the user desires the mouse to follow - vertical or horizontal). However, my problem is that -while in locked movement, say horizontal with F7- when I hit a mouse button or use the mouse wheel, the locked movement is released for some weird reason I am unable to understand and I obviously don't want it to be released unless the user says so (ie by hitting F6). Here is the code you can check it and see the problem I am talking about :
#define _WIN32_WINNT 0x0501
#include <iostream>
#include <windows.h>
using namespace std;
bool block = false;
POINT p;
HHOOK hHook,hHook2;
unsigned int status = 0;
LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam)
{
KBDLLHOOKSTRUCT key;
memcpy(&key,(void*)lParam,sizeof(KBDLLHOOKSTRUCT));
if( wParam == WM_KEYDOWN)
{
if(key.vkCode == VK_F7)
{
//Horizontal only
if (GetCursorPos(&p)) status = 1;
}
else if(key.vkCode == VK_F8)
{
//Vertical only
if (GetCursorPos(&p)) status = 2;
}
else if(key.vkCode == VK_F6)
{
//Normal
status = 0;
}
}
return CallNextHookEx(hHook, nCode, wParam, lParam);
}
LRESULT CALLBACK LowLevelMouseProc(int nCode, WPARAM wParam, LPARAM lParam)
{
MSLLHOOKSTRUCT key;
memcpy(&key,(void*)lParam,sizeof(MSLLHOOKSTRUCT));
if(wParam == WM_MOUSEMOVE)
{
if(status == 1)
{
SetCursorPos(key.pt.x,p.y);
}
else if(status == 2)
{
SetCursorPos(p.x,key.pt.y);
}
else
{
return CallNextHookEx(hHook2, nCode, wParam, lParam);
}
}
else
{
return CallNextHookEx(hHook2, nCode, wParam, lParam);
}
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
cout<<"F7 to allow Horizontal moving ONLY"<<endl;
cout<<"F8 to allow Vertical moving ONLY"<<endl;
cout<<"F6 to move freely"<<endl;
hHook = SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyboardProc, hInstance, 0);
hHook2 = SetWindowsHookEx(WH_MOUSE_LL, LowLevelMouseProc, hInstance, 0);
MSG msg;
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}