I am just finishing up a SpriteKit game that has been developed and tested on the iPhone5/5S (1136*640), the game runs at 60fps on both devices. I have also written a version that supports iPhone4/4S (960*640), granted I am testing on the slower iPhone 4 but this version struggles with 20fps and can lag/jump on initial load even though I am preloading all my assets.
My current understanding is that I need to submit both versions, but can specify in the description that "This application requires an iPhone 5 or above".
My question is: can I limit the application to the iPhone5/5S, I was thinking there might be a [Required Device Capability] like "Requires_Advanced_Processor" or something that I could set. Its especially hard with games to give a good experience on older hardware without doing a full cutdown version, I am just conscious that releasing the iPhone 4/4S version might tempt some people to download it and have a less than ideal experience, is there anything I can do other than add the above mentioned note in my description when submitting the app?