I am trying to create a 2D avatar customizer without using a Game Engine inside my Android app.
I will basically have a PNG image as a base to start with. Then I want to layer other images on top of the base to customize the character.
What would be the best option to create this? I have already created a custom ImageView
and overrided the onDraw()
:
public class AvatarView extends ImageView {
public AvatarView(Context context) {
super(context);
}
public AvatarView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public AvatarView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.battle_run_char), 0, 70, null);
canvas.drawBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.red_cartoon_hat), 70, 0, null);
}
}
This seems very specific by using coordinates. Would there be a better way to achieve this without having to use coordinates?
EDIT:
Here is what I have so far. The guy is a separate image from the red hat.