11

I am creating a SpriteKit Game with background music looping. The problem is that the music is too loud. How do I lower the volume?

Here is the code I used to set up the music

    var backGroundMusic = AVAudioPlayer()
    var bgMusicUrl:NSURL = NSBundle.mainBundle().URLForResource("BackGround", withExtension: "wav")
    backGroundMusic = AVAudioPlayer(contentsOfURL:bgMusicUrl, error: nil)
    backGroundMusic.numberOfLoops = (-1)
    backGroundMusic.prepareToPlay()
    backGroundMusic.play()
Oliver Shi
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2 Answers2

22

Have you tried this?

backGroundMusic.volume = 0.5

Volume goes from 0.0 to 1.0 (full volume). https://developer.apple.com/library/prerelease/ios/documentation/AVFoundation/Reference/AVAudioPlayerClassReference/index.html

Mariano Ruggiero
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0

Try this:

backGroundMusic.setVolume(0.05, fadeDuration: TimeInterval(1))