I'm having real troubles trying to use a c++ callback in C# and any help from you would be really appreciated.
The first thing that the code do is to create an event:
uEvent = CreateEvent(NULL, true, false, "EventName");
After that, I've got that c++ function that implements a callback in c++:
int RegisterCallback(TCallbackType CallbackType, void *pLLTProfileCallback, void *pUserData)
The CallbackType is used to specify a stdcall. Then, the pLLTProfileCallback would be the name of the function to call, and finally, the user data.
With that function, I'm able to make a callback to another function by typing the following:
RegisterCallback(STD_CALL, (void*)FunctionName, 0)
Where the other function is:
void __stdcall FunctionName(const unsigned char* pucData, unsigned int uiSize, void* pUserData)
And then, I've got the code to wait for the event:
WaitForSingleObject(uEvent, 1000)
My problem comes when I try to do that in C#. The first thing I do is import the RegisterCallback Function from the dll:
[DllImport(DRIVER_DLL_NAME, EntryPoint = "s_RegisterCallback",CallingConvention = CallingConvention.StdCall)]
internal static extern int RegisterCallback(uint pLLT, TCallbackType CallbackType, IntPtr pLLTProfileCallback, IntPtr pUserData);
But then, I don't know how to proceed. Could you please help me?