I'm trying to figure out what all these arguments do, as when I draw my bullet image it appears as a solid block instead of a sprite that alternates between solid color and an empty portion (i.e instead of 10101 it's 11111, with 0's being empty parts in the texture).
Before, I was using batch.draw(texture, float x, float y)
and it displays the texture correctly. However I was playing around with rotation, and this is the version of draw that seemed most suitable:
batch.draw(texture, x, y, originX, originY, width, height, scaleX, scaleY, rotation, srcX, srcY, srcWidth, srcHeight, flipX, flipY)
I can figure out the obvious ones, those being originX
, originY
(location to draw the image from its upper left pixel I believe) however then I don't know what the x
, y
coordinate after texture is for.
scaleX
,scaleY
, rotation
, and flipX
, flipY
I know what to do with, but what is srcX
and srcY
, along with the srcWidth
and srcHeight
for?
edit: I played around and figured out what the srcX,srcY and srcHeight,Width do. I can not figure out what originX,Y does, even though I'm guess it's the centerpoint of the image. Since I don't want to play around with this one anyway, should I leave it as 0,0?
What would be common uses for manipulating the centerpoint of images?