I'm building a fairly simple game in SpriteKit. This is my first experience with SpriteKit and so far it has gone smoothly. I have gotten to the point now that I want to present a new SKScene when the player completes the game. I'm getting a Bad Access crash that I can't seem to diagnose.
I think I am presenting the scene correctly:
UnlockRockets *scene = [[UnlockRockets alloc] initWithSize:self.scene.size];
[self.view presentScene:scene];
Every time I get the following error on the presentScene: line - Thread 1: EXC_BAD_ACCESS (code=1, address = 0x10)
Looking at the thread trace it appears the crash might be originating at [SKNode isPaused]
Any advice would be great, I'm completely lost on this one.