As promised here is my way of tackling the problem. Let's first create a grid of UIButton
s in viewDidLoad
:
- (void)viewDidLoad
{
[super viewDidLoad];
for (NSUInteger i = 0; i < 10; ++i)
{
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.tag = i;
[button setImage:[UIImage imageNamed:@"normal_image"] forState:UIControlStateNormal];
[button setImage:[UIImage imageNamed:@"selected_image"] forState:UIControlStateSelected];
[button addTarget:self action:@selector(buttonTapped:) forControlEvents:UIControlEventTouchUpInside];
//You can assign a button frame here or in viewWillLayoutSubviews or viewDidLayoutSubviews
button.frame = CGRectMake(your...frame);
[self.view addSubview:button];
[buttons addObject:button]; //NSMutableArray ivar containing our buttons
}
And that takes care of placing our buttons. You can use 2 for loops to make a grid of your choice. As for the image I'm assuming that you're using pre-baked images (you can pre-bake for retina and non retina separately). If you want to render it programatically let me know and I will edit the post.
As for the selection logic we implement the selector buttonTapped
:
- (void)buttonTapped:(UIButton *)sender
{
for (UIButton *button in buttons) //Resets all selected states if there were any
button.state = UIControlStateNormal;
sender.state = UIControlStateSelected;
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Hey" message:[NSString stringWithFormat:@"You touches the %ldth button.", (long)sender.tag + 1] delegate:nil cancelButtonTitle:@"Cool" otherButtonTitles:nil]
[alert show];
}
EDIT as for the animation purposes you can take a look at the link here or you can use an array of imageView
s with attached UITapGestureRecognizer
s.
EDIT 2 A basic way on how to draw images for your buttons:
UIGraphicsBeginImageContextWithOptions(CGSizeMake(buttonWidth, buttonHeight), NO, 0.0f); //Makes a graphics context that is not opaque and uses the screen scale (so you do not need to worry about retina or non retina)
[[UIColor redColor] set];
UIRectFill(CGRectMake(0.0f, 0.0f, buttonWidth, buttonHeight);
NSDictionary *drawingAttributes = @{NSFontAttributeName: [UIFont systemFontOfSize:15.0f], NSForegroundColorAttributeName: [UIColor blueColor]};
[@"Normal state" drawAtPoint:CGPointZero withAttributes:drawingAttributes];
UIImage *normalStateImate = UIGraphicsGetImageFromCurrentImageContext();
[[UIColor greenColor] set];
UIRectFill(CGRectMake(0.0f, 0.0f, buttonWidth, buttonHeight);
[@"Selected state" drawAtPoint:CGPointZero withAttributes:drawingAttributes];
UIImage *selectedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
And then you would apply the images in the same way as I have written above. How to draw pretty images and whatnot is another topic and if you want help on that I suggest googling or asking another question. If you ever feel like changing the images you would redraw them and apply them again to your buttons.