I have a player with:
categoryBitMask = playerCategory
contactTestBitMask = enemyBulletCatgory
This character shoots bullets with:
categoryBitMask = bulletCatgory
contactTestBitMask = enemyCategory
but when I shot the the bullet the bullet is a bit over my player and my player jumps a bit cause they interact, though they are not set up to do so.
How do I make SKPhysicsBodies ignoer eachother?