I have read that compressed textures are not readable and are not color render-able. Though I have some idea of why its not allowed, can some one explain in little detail.
What exactly does it mean its not readable. I can not read from them in shader using say image Load etc? Or I cant even sample from them?
What does it mean its not render-able to? Is it because user is going to see all garbage anyway, so its not allowed.
I have not tried using compressed textures.