I am using GLScene to view images on planes.
I have a hard time figuring out why a 1.2 megabyte photo uses over 50mb of memory when loaded to a texture which is applied to a plane.
I have tried setting the Texture Compression to tcHighSpeed since render quality isn't that important to me, no difference as far as I can see.
When adding an "empty" plane with no texture set to it. it uses 1 to 2 megabytes of memory.
Is this an OpenGL thing or is GLScene very innefficient when it comes to memory management?