I have a very simple view class.
MyView(subView) {
this.node = subView;
}
MyView.render = function() {
this.node.render();
}
Using this impl with e.g. a y-rotation around 0.5,0.5 works as expected, the surface is rotated correctly.
var modifier = new famous.modifiers.StateModifier({
origin: [0.5, 0.5]
});
modifier.setTransform(famous.core.Transform.rotateY(Math.PI / 3 * 1), { duration: 10000, curve: 'easeInOut' });
context.add(modifier).add(new MyView( new Surface(...)))
To be able to use the parents size i subclassed the ContextualView and override the commit().
commit: function (context) {
var transform = context.transform;
var origin = context.origin;
var size = context.size;
var align = context.align;
if (size) {
// stolen from gridlayout
transform = famous.core.Transform.moveThen([-size[0]*origin[0], -size[1]*origin[1], 0], transform);
}
return {
origin : origin,
transform: transform,
align : align,
size: size,
target: [
{
target : this.node.render()
}
]
};
},
Unfortunaly this does not work, the rotation is different. What is the minimal code a commit() method must contain to have the same effect like render?