I've created a menu structure in an embedded system as follows:
struct DisplayMenu
{
short int MenuTitle; // Menu title text offset - the title used in the calling menu
char NoOfSubmenuItems; // number of submenuItems in this menu ? static!
char PositionInLastMenu; // position in previous menu - helps restore previous menu screen
struct DisplayMenu *PreviousMenu; // pointer to previous menu - need to be const?
struct DisplayMenu *NextMenu[MAX_NO_OF_SUBMENU_ITEMS]; // array of pointers to submenus structs - Null if no submenu...function call instead
void (*MenuFunctionsArray[MAX_NO_OF_SUBMENU_ITEMS])(void); // array of function pointers - called if no submenu. Check if null
const short int *SubMenuText; // pointer array of text offsets for submenu text - no set length variable length array allowed at end of struct in GCC at least
};
Which is instantiated thus for early prototyping:
const short int MainMenuTextStrings[]= { tSTATUS, tSETUP, tStartOfTextString, tANALYSER, tUNITS, tEndOfTextString, tUNITS, tALARM, tSCREEN, tREPORTS, tSERVICE, tStartOfTextString, tMANUAL, tAIR, tZERO, tEndOfTextString, tStartOfTextString, tMANUAL, tEndOfTextString, NULL }; // needs a new text entry
// main menu struct
struct DisplayMenu MainMenu =
{
tMENU, // Menu title
0, // number of submenus
0, // no previous menu
NULL, // no previous menu to point to
{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL }, // to be set up later
{ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL }, // function pointers
MainMenuTextStrings
};
with a view to initialising function/menu pointers and the like later
It's compiling ok with GCC but when the code is running (there is a non-dynamic menu system up and running already) the IDE (MPLABX) is struggling to view the contents MainMenu and when I try and run the function DisplayMenuItems (as below) I can't step through it
Can anyone spot anything wrong with the way I've defined the struct and instantiated it?
I plan to use the following function to display items using the struct:
void DisplayMenuItems(struct DisplayMenu* Menu)
{
while(*(Menu->SubMenuText) != NULL)
{
if(*(Menu->SubMenuText) == tStartOfTextString) //if a few text strings need to be concatenated on one line
{
while(*(Menu->SubMenuText++) != tEndOfTextString) //keep printing until you find the EndofTextString ident
WriteStringToDisplay((char*) &pText[Config.ucLanguage][*(Menu->SubMenuText)], SmallFont);
}
else /*if(*(Menu->SubMenuText) != NULL) */
{
WriteStringToDisplay((char*) &pText[Config.ucLanguage][*(Menu->SubMenuText)++], SmallFont);
}
DisplayCarriageReturn(2,SmallFont); // try and remove this eventually? Just increment Lcd.ucLine instead
}
}
GCC might be letting me get away with something I'm not supposed to here so any tips appreciated!
Many thanks