I am building a virtual oscilloscope with OpenGL. I am able to plot the x and y axis and also create a grid. But I cannot get the grid lines to stipple using the code below... Any suggestions ?? glLineStipple is called in the DrawMainWindow function that is passed to glutDisplayFunction....
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
//procedures for shared memory access
#include <sys/shm.h>
#include <sys/stat.h>
#include "binary_sems.h"
///////////////////////////////////////
//debug - FIXME - Add Controls !!!
///////////////////////////////////////
////////////////////////////////////////
// So in debug turn this off to run
// the oscilloscope standalone
////////////////////////////////////////
//#define USE_COMMS
////////////////////////////////////////
// Define a constant for the value of PI
////////////////////////////////////////
#define GL_PI 3.1415f
// Rotation amounts
static GLfloat xRot = 0.0f;
static GLfloat yRot = 0.0f;
//range
GLfloat nRange = 1000.0f;
//gain control
float gain = 1.00;
//enable / disable grid
int grid_enable = 1;
//debug
int frame_id=0;
//////////////////////////////////////////
//Shared Memory Variables
//////////////////////////////////////////
/*variable for shared memory*/
int segment_id;
char *shared_memory;
/*variables for semaphore*/
int semid;
//variables
float BorderClr[3] = {1, 1, 1}; //Default colour for borders
float Ch1TrClr[3] = {1, 1, 0}; //Default colour for channel 1 traces
float GridClr[3] = {1, 1, 1}; //Default colour for grid
float TextClr[3] = {1, 0, 0}; //Default colour for text
float PauseClr[3] = {1, 0, 0}; //Colour for "Paused" text
//defines
#define DISP_BUFFER_LENGTH 1000
//structure defining data points
typedef struct voltage_samples{
float volts; //this is the raw voltage data
float volts_scaled; //this is the scaled voltage data for display (x)
float time_stamp; //this is the time stamp (y )
} DISPLAY_SAMPLES;
//declare a buffer of display samples
DISPLAY_SAMPLES sample_buffer[DISP_BUFFER_LENGTH];
int display_update = 0;
//Function Prototypes
void DrawMainWindow(void);
void IdleProcessing(void);
void SetupRC(void);
void ChangeSize(int w, int h);
void SpecialKeys(int key, int x, int y);
void WriteText(char *text, float height, float x, float y, float z);
////////////////////////////////////////////////////////
//Procedure Entry Point
////////////////////////////////////////////////////////
int main(int argc, char **argv)
{
#ifdef USE_COMMS
//Verify that the shared memory data buffer
//has been specified
if(argc != 3){
printf("ERROR:Usage::APPLICATION <Shared Memory Segment ID> <Semaphore ID for this shared memory segment>\n");
return(-1);
}
//Initialize shared memory parameters
/*get the segment ID from the command line */
segment_id = strtol(argv[1],NULL,0);
/*get the semaphore ID from the comand line*/
semid = strtol(argv[2],NULL,0);
/*attach to the shared memory segment*/
shared_memory = (char *)shmat(segment_id, 0, 0);
#endif
//Initialization parameters for glut
glutInit(&argc, argv);
//Suggest to O/S where the window should
//be initialized at.
//glutInitWindowPosition(0,0);
//Initialize the window size
glutInitWindowSize(640,480);
//Argument for next opened window
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
//Create the window
glutCreateWindow("CUDA Oscilloscope");
//Register Special Keys and Change Size Functions
glutReshapeFunc(ChangeSize);
glutSpecialFunc(SpecialKeys);
//Register callback function for redrawing window
glutDisplayFunc(DrawMainWindow);
//Register callback function for idle processing
glutIdleFunc(IdleProcessing);
//Enable depth testing ???
glEnable(GL_DEPTH_TEST);
//Set up drawing environment
//SetupRC();
//Start the infinite loop - function will never return
//till controlled ^c
glutMainLoop();
return 0;
}
/////////////////////////////////////////////////////////
//Functions
/////////////////////////////////////////////////////////
void DrawMainWindow(void)
{
//GLfloat x, y, z;
float x,y,z;
//Clear buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//Save previous settings
glPushMatrix();
//Draw all samples
glColor3fv(Ch1TrClr);
//Get scaled / processed data from buffer;
//this was the data that was created during
//idle state
glBegin(GL_POINTS);
z = 0.00;
for(int ii=0; ii < DISP_BUFFER_LENGTH; ii++){
//plot point on the coordinate
x = -nRange + ii*2.00;
y = sample_buffer[ii].volts_scaled;
//plot the coordinate
glVertex3f(x,y,z);
}
glEnd();
if(grid_enable == 1){
//Grid Color and Line Widths
glColor3fv(GridClr);
//Draw X and Y axis
GLint factor = 10;
GLushort pattern = 0x5555;
glLineWidth(2);
//Draw X-Axis
glBegin(GL_LINES);
glLineStipple(factor, pattern);
glVertex3f(-nRange, 0.00, 0.00);
glVertex3f( nRange, 0.00, 0.00);
glEnd();
//Draw Y-Axis
glBegin(GL_LINES);
glLineStipple(factor, pattern);
glVertex3f(0.00, -nRange, 0.00);
glVertex3f(0.00, nRange, 0.00);
glEnd();
//Draw a 10x10 grid ( stipple lines )
factor = 10;
pattern = 0x5050;
glLineWidth(1);
// //Bottom to top - horizintal lines
for(float ii=-nRange; ii < nRange; ii += 100)
{
glLineStipple(factor, pattern);
glBegin(GL_LINES);
glVertex3f(-nRange, ii, 0.00);
glVertex3f( nRange, ii, 0.00);
glEnd();
}
// //Left to right - vertical lines
for(float ii=-nRange; ii < nRange+100; ii += 100)
{
glLineStipple(factor, pattern);
glBegin(GL_LINES);
glVertex3f(ii, -nRange, 0.00);
glVertex3f(ii, nRange, 0.00);
glEnd();
}
}
//Write Measurement parameters to the screen
glColor3fv(TextClr);
WriteText("(Y)::Vertical Scale=", 50.00, 300.00, 800.00, 0.00);
WriteText("(X)::Horizontal Scale=", 50.00, 300.00, 700.00, 0.00);
//FIXME - Display Time Settings
//FIXME - Display "Paused" if capture is paused
//FIXME - Display trigger settings
//FIXME - Display Ch1 Settings
//Restore previous settings
glPopMatrix();
//Puts rendered scene on front buffer
//glFlush is called by glutSwapBuffers implicitely
glutSwapBuffers();
}
//FIXME - Several functions are required for GUI
void IdleProcessing(void)
{
/*clear read buffer so new write data can be added*/
initSemAvailable(semid, 1);
/*try bump down semaphore to indicate completion of memory read*/
reserveSem(semid,0);
//Here we acquire and process the content of the
//data buffer
double *p = (double *)shared_memory;
for(int ii=0; ii < DISP_BUFFER_LENGTH; ii++){
#ifdef USE_COMMS
sample_buffer[ii].volts_scaled = gain*p[ii];
#else
sample_buffer[ii].volts_scaled = gain*cos((2.0f*GL_PI)*ii*4/DISP_BUFFER_LENGTH + rand()%2) + rand()%10;
#endif
}
#ifdef DEBUG
for(int ii=0; ii < DISP_BUFFER_LENGTH; ii++){
if(ii%10==0){
printf("\n");
}
printf("%f ",sample_buffer[ii].volts_scaled);
}
printf("\n");
#endif
printf("Frame Cntr = %d\r",frame_id);
frame_id++;
//FIXME - data processing during idle time
DrawMainWindow();
}
// This function does any needed initialization on the rendering
// context.
void SetupRC()
{
// Black background
glClearColor(0.0f, 0.0f, 0.0f, 1.0f );
// Set drawing color to green
glColor3f(1.0f, 1.0f, 1.0f);
//enable line stippling
glEnable(GL_LINE_STIPPLE);
}
void SpecialKeys(int key, int x, int y)
{
if(key == GLUT_KEY_UP){
//xRot-= 5.0f;
if(gain < 10000.00)
gain = gain + 100.0;
}
if(key == GLUT_KEY_DOWN){
//xRot += 5.0f;
if(gain > 0.00)
gain = gain - 100.0;
}
if(key == GLUT_KEY_LEFT)
//yRot -= 5.0f;
grid_enable = 1;
if(key == GLUT_KEY_RIGHT)
//yRot += 5.0f;
grid_enable = 0;
if(key > 356.0f)
xRot = 0.0f;
if(key < -1.0f)
xRot = 355.0f;
if(key > 356.0f)
yRot = 0.0f;
if(key < -1.0f)
yRot = 355.0f;
// Refresh the Window
glutPostRedisplay();
}
void ChangeSize(int w, int h)
{
// Prevent a divide by zero
if(h == 0)
h = 1;
// Set Viewport to window dimensions
glViewport(0, 0, w, h);
// Reset projection matrix stack
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// Establish clipping volume (left, right, bottom, top, near, far)
if (w <= h)
glOrtho (-nRange, nRange, -nRange*h/w, nRange*h/w, -nRange, nRange);
else
glOrtho (-nRange*w/h, nRange*w/h, -nRange, nRange, -nRange, nRange);
// Reset Model view matrix stack
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void WriteText(char *text, float height, float x, float y, float z)
{
const float charHeight = 119.05;
glPushMatrix();
glTranslatef(x,y,z);
glScalef(height/charHeight/1.5, height/charHeight, height/charHeight);
while(*text){
glutStrokeCharacter(GLUT_STROKE_MONO_ROMAN, (int)*text);
*text++;
}
glPopMatrix();
}