This is a followup question on my previous question:
Initialize const members using complex function in C++ class
In short, I have a program that has a class Grid that contains the properties of a 3D grid. I would like the properties of this grid to be read-only after creation, such that complex functions within the class cannot accidentally mess the grid up (such as if(bla = 10), instead of if(bla == 10)) etc. Now, this question has been answered well in the previous discussion: calling an initializer lists via a create function.
Here comes my new problem. My Grid has many properties that just plainly describe the grid (number of grid points, coordinates at grid points etc.) for which it just does not make sense to redistribute them among different objects. Still, basic textbooks in C++ always link functions with a large number of parameters to bad design, but I need them in order to be able to have const member variables.
Are there any standard techniques to deal with such problems?