I am writing a client-server program and I want that to send an image. The code is the following:
//RECEIVER
while(true){
try{
socket = server.accept();
out = new ObjectOutputStream(socket.getOutputStream());
out.flush();
in = new ObjectInputStream(socket.getInputStream());
System.out.println("Connected to "+PORTA+".");
while(!socket.isClosed()){
System.out.println("\nPrint the action");
azione = reader.readLine();
if(azione.equals("screenshot")){
out.writeObject("screenshot");
out.flush();
BufferedImage screenshot = ImageIO.read(in);
ImageIO.write(screenshot, "jpg", new File("screenshot.jpg"));
}
}catch(Exception ex){
System.out.println("Not connected.\n");
}
}
And the server:
while(true){
try{
socket = new Socket(INDIRIZZO, PORT);
out = new ObjectOutputStream(socket.getOutputStream());
out.flush();
in = new ObjectInputStream(socket.getInputStream());
while(!socket.isClosed()){
try {
action = (String)in.readObject();
if(azione.equals("screenshot")){
BufferedImage screenshot = new Robot().createScreenCapture(new Rectangle(Toolkit.getDefaultToolkit().getScreenSize()));
ImageIO.write(screenshot, "jpg", out);
}catch(Exception e){
}
}
}catch(Exception ex){
//
}
}
My problem is that the client receive the image only if I close the socket or the out stream, but I don't want that to happen. How can I bypass that? How can I send the image as bytes? Thanks!