How would one create a flat shaded mesh in libgdx? Most examples of custom meshes(that I could find) are gouraud shaded. I would like my game to have a flat shaded style like the following:
So, how would I generate a flat shaded custom shape?
How would one create a flat shaded mesh in libgdx? Most examples of custom meshes(that I could find) are gouraud shaded. I would like my game to have a flat shaded style like the following:
So, how would I generate a flat shaded custom shape?