I rewrite Kevin Jantzer answer in swift 4 and it's works!
override func viewDidLoad() {
super.viewDidLoad()
let pad: CGFloat = 20
let items: [UIColor] = [.blue, .yellow, .red, .green]
self.view.backgroundColor = .white
var pageScrollView = UIScrollView(frame: self.view.frame)
pageScrollView.isOpaque = false
pageScrollView.showsHorizontalScrollIndicator = false
pageScrollView.clipsToBounds = false
pageScrollView.isPagingEnabled = true
adjustFrame(myView: pageScrollView, x: pad, y: UIScreen.main.bounds.height / 4, w: -pad * 3, h: -UIScreen.main.bounds.height/2)
self.view.addSubview(pageScrollView)
let w = pageScrollView.frame.size.width
for (i, item) in items.enumerated() {
let myView = UIView(frame: pageScrollView.bounds)
myView.backgroundColor = item
setFrameX(myView: myView, x: (CGFloat(i) * w) + pad);
setFrameW(myView: myView, w: w-(pad*1));
pageScrollView.addSubview(myView)
}
pageScrollView.contentSize = CGSize(width: w * CGFloat(items.count), height: pageScrollView.frame.size.height);
}
func setFrame(myView: UIView, x: CGFloat?, y: CGFloat?, w: CGFloat?, h: CGFloat?){
var f = myView.frame
if let safeX = x {
f.origin = CGPoint(x: safeX, y: f.origin.y)
}
if let safeY = y {
f.origin = CGPoint(x: f.origin.x, y: safeY)
}
if let safeW = w {
f.size.width = safeW
}
if let safeH = h {
f.size.height = safeH
}
myView.frame = f
}
func setFrameX(myView: UIView, x: CGFloat) {
setFrame(myView: myView, x: x, y: nil, w: nil, h: nil)
}
func setFrameY(myView: UIView, y: CGFloat) {
setFrame(myView: myView, x: nil, y: y, w: nil, h: nil)
}
func setFrameW(myView: UIView, w: CGFloat) {
setFrame(myView: myView, x: nil, y: nil, w: w, h: nil)
}
func setFrameH(myView: UIView, h: CGFloat) {
setFrame(myView: myView, x: nil, y: nil, w: nil, h: h)
}
func adjustFrame(f: CGRect, x: CGFloat?, y: CGFloat?, w: CGFloat?, h: CGFloat?) -> CGRect {
var rect = f
if let safeX = x {
rect.origin = CGPoint(x: rect.origin.x + safeX, y: f.origin.y)
}
if let safeY = y {
rect.origin = CGPoint(x: f.origin.x, y: rect.origin.y + safeY)
}
if let safeW = w {
rect.size.width = safeW + rect.size.width
}
if let safeH = h {
rect.size.height = safeH + rect.size.height
}
return rect
}
func adjustFrame(myView: UIView, x: CGFloat, y: CGFloat, w: CGFloat, h: CGFloat) {
myView.frame = adjustFrame(f: myView.frame, x: x, y: y, w: w, h: h);
}
}