So I have a scene in my game which displays the levels, like any other game with level, I subclass SKSpriteNode to make a custom level button and within this subclass i Add a SKLabelNode to display the level title ( level 1, level 2 .....). The problem know is that i have a lot of draw calls because each SKLabelNode renders as one texture instant of combining them into an atlas. I would like to know if someone can help me reduce these draw calls. I dont want to use Glyph designer because this game is going to be in a lot of different languages like Japanese Chinese and more. Any advice?
-(void)setText: (NSString *)text{
_label = [SKLabelNode labelNodeWithFontNamed:@"CooperBlack"];
_label.text = text;
_label.fontColor = [UIColor blackColor];
_label.fontSize = 11;
_label.zPosition = 2;
_label.verticalAlignmentMode = SKLabelVerticalAlignmentModeCenter;
_label.position = CGPointMake(0, 0);
[self addChild: _label];
}