I have setup scaling of GUI to occupy whole screen (window). Control widgets are fine, but scaling of fonts is terrible - there are artifacts from neighbouring glyphs (because of some rounding errors I suppose).
You can quite clearly see it on a right side of T:
I tried setting various values in padding area in Hiero, but all those values affect how font is rendered - they add space between characters in rendering, not just to a texture as I wanted.
Any idea how to fix this artifacts? I don't want dynamic font generation or multiple fonts, I want ordinary nearest-neighbour scaling (I'm going for a pixely look). I'm assuming this is a bug in libGDX 1.2.0.