I am attempting to create an onscreen keyboard using a Grid for key layout. Each key consists of a Border with a TextBlock containing a letter. To make the letters scale I have wrapped each TextBlock in a ViewBox, for example;
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Grid Grid.Row="0" Grid.Column="0">
<Border BorderThickness="1" BorderBrush="Gray">
<Viewbox>
<TextBlock Text="a" />
</Viewbox>
</Border>
</Grid>
<Grid Grid.Row="0" Grid.Column="1">
<Border BorderThickness="1" BorderBrush="Gray">
<Viewbox>
<TextBlock Text="b" />
</Viewbox>
</Border>
</Grid>
<Grid Grid.Row="0" Grid.Column="2">
<Border BorderThickness="1" BorderBrush="Gray">
<Viewbox>
<TextBlock Text="c" />
</Viewbox>
</Border>
</Grid>
</Grid>
The problem is when you shrink the control by resizing the window horizontally (i.e. squash the borders together horizontally). As each letter has a slightly different width and height, the amount of zooming/scaling applied by each viewbox is not exactly the same. This results in the letters being rendered at different vertical heights, i.e. the "b" will be on a horizontal plane above the "a" and "c", which looks a little wrong.
The only work around I can think of (which works) relies on fixing the widths of each textblock, e.g. setting Width="10". This, however, feels unsatisfactory as it requires knowledge of the font which will be used to display each letter and an assumption about the maximum width. A middle ground would be to achieve this automatically the largest possible letter/glyph in each viewbox by including a hidden letter in each textblock;
<Grid Grid.Row="0" Grid.Column="0">
<Border BorderThickness="1" BorderBrush="Gray">
<Viewbox>
<Grid>
<TextBlock Text="a" />
<TextBlock Text="X" Visibility="Hidden" />
</Grid>
</Viewbox>
</Border>
</Grid>
I don't like that solution though and would love a reliable way to ensure all textblocks are the same size and so scale acceptably, without hard coding values or assumptions about the font.
Any ideas?
Thanks.