I am trying to build a simple polygonal PathGeometry from a custom list of points. I found the following code on the msdn website, and it appears to work fine, with a simple modification to loop and add LineSegments, but it seems like an awful amount of inelegant mess to do what seems to be a relatively simple task. Is there a better way?
PathFigure myPathFigure = new PathFigure();
myPathFigure.StartPoint = new Point(10, 50);
LineSegment myLineSegment = new LineSegment();
myLineSegment.Point = new Point(200, 70);
PathSegmentCollection myPathSegmentCollection = new PathSegmentCollection();
myPathSegmentCollection.Add(myLineSegment);
myPathFigure.Segments = myPathSegmentCollection;
PathFigureCollection myPathFigureCollection = new PathFigureCollection();
myPathFigureCollection.Add(myPathFigure);
PathGeometry myPathGeometry = new PathGeometry();
myPathGeometry.Figures = myPathFigureCollection;
Path myPath = new Path();
myPath.Stroke = Brushes.Black;
myPath.StrokeThickness = 1;
myPath.Data = myPathGeometry;