I can get the my-gdx-game-desktop java application running no problems but can't seem to get my-gdx-game-android to work.
I receive the message 'unfortunately, my-gdx-game has stopped' on my AVD.
Logcat:
07-21 10:00:59.509: D/dalvikvm(791): Not late-enabling CheckJNI (already on)
07-21 10:01:00.289: D/dalvikvm(791): Trying to load lib /data/app-lib/com.mygdx.game.android-2/libgdx.so 0x416e54c0
07-21 10:01:00.310: D/dalvikvm(791): Added shared lib /data/app-lib/com.mygdx.game.android-2/libgdx.so 0x416e54c0
07-21 10:01:00.319: D/dalvikvm(791): No JNI_OnLoad found in /data/app-lib/com.mygdx.game.android-2/libgdx.so 0x416e54c0, skipping init
07-21 10:01:00.359: D/libEGL(791): Emulator without GPU support detected. Fallback to software renderer.
07-21 10:01:00.429: D/libEGL(791): loaded /system/lib/egl/libGLES_android.so
07-21 10:01:00.489: D/AndroidRuntime(791): Shutting down VM
07-21 10:01:00.509: W/dalvikvm(791): threadid=1: thread exiting with uncaught exception
(group=0x41465700)
07-21 10:01:00.539: E/AndroidRuntime(791): FATAL EXCEPTION: main
07-21 10:01:00.539: E/AndroidRuntime(791): java.lang.RuntimeException: Unable to start
activity ComponentInfo{com.mygdx.game.android/com.mygdx.game.android.AndroidLauncher}: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0
07-21 10:01:00.539: E/AndroidRuntime(791): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2211)
07-21 10:01:00.539: E/AndroidRuntime(791): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2261)
07-21 10:01:00.539: E/AndroidRuntime(791): at android.app.ActivityThread.access$600(ActivityThread.java:141)
07-21 10:01:00.539: E/AndroidRuntime(791): at
android.app.ActivityThread$H.handleMessage(ActivityThread.java:1256)
07-21 10:01:00.539: E/AndroidRuntime(791): at android.os.Handler.dispatchMessage(Handler.java:99)
07-21 10:01:00.539: E/AndroidRuntime(791): at android.os.Looper.loop(Looper.java:137)
07-21 10:01:00.539: E/AndroidRuntime(791): at android.app.ActivityThread.main(ActivityThread.java:5103)
07-21 10:01:00.539: E/AndroidRuntime(791): at java.lang.reflect.Method.invokeNative(Native Method)
07-21 10:01:00.539: E/AndroidRuntime(791): at
java.lang.reflect.Method.invoke(Method.java:525)
07-21 10:01:00.539: E/AndroidRuntime(791): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:737)
07-21 10:01:00.539: E/AndroidRuntime(791): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553)
07-21 10:01:00.539: E/AndroidRuntime(791): at dalvik.system.NativeStart.main(Native Method)
07-21 10:01:00.539: E/AndroidRuntime(791): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0
07-21 10:01:00.539: E/AndroidRuntime(791): at com.badlogic.gdx.backends.android.AndroidGraphics.createGLSurfaceView(AndroidGraphics.java:121)
07-21 10:01:00.539: E/AndroidRuntime(791): at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:101)
07-21 10:01:00.539: E/AndroidRuntime(791): at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:94)
07-21 10:01:00.539: E/AndroidRuntime(791): at com.badlogic.gdx.backends.android.AndroidApplication.init(AndroidApplication.java:130)
07-21 10:01:00.539: E/AndroidRuntime(791): at com.badlogic.gdx.backends.android.AndroidApplication.initialize(AndroidApplication.java:96)
07-21 10:01:00.539: E/AndroidRuntime(791): at com.mygdx.game.android.AndroidLauncher.onCreate(AndroidLauncher.java:14)
07-21 10:01:00.539: E/AndroidRuntime(791): at android.app.Activity.performCreate(Activity.java:5133)
07-21 10:01:00.539: E/AndroidRuntime(791): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
07-21 10:01:00.539: E/AndroidRuntime(791): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2175)
07-21 10:01:00.539: E/AndroidRuntime(791): ... 11 more
Sorry if this is a stupid question and I'm doing something incredibly dumb. As you can probably tell I'm new to coding so any help is appreciated!