When I manually cast the object sender and Eventargs e to a class like below what is it I am exactly doing? I know that it allows me to access all the arguments that have been passed and also to manipulate the object sender (as below):
private void Button1_Click(object sender, EventArgs e)
{
/ /casting the arguments
MouseEventArgs eventargs = e as MouseEventArgs;
Button button1 = sender as Button;
// displays which mouse button I used
MessageBox.Show(eventargs.Button.ToString());
// displays the name of the button I clicked
MessageBox.Show(button1.Name.ToString());
// changes the text of the button
button1.Text = "Ive changed";
}
I feel like I don't understand how this works, only that it works.
Also, it seems quite easy to write an event handler that serves several objects of the same type, but not one that can handle different types of event or different types of object ie:
private void Generic_Event_Handler(object sender, EventArgs e)
{
// displays what object and event triggered the handler
MessageBox.Show(sender.ToString());
MessageBox.Show(e.ToString());
}
Is this ever used? Is there a decent explanation of eventhandlers out there?