Use the atan2()
function. From the manual page:
#include <math.h>
double
atan2(double y, double x);
The atan2() function computes the principal value of the arc tangent of
y/x
, using the signs of both arguments to determine the quadrant of the
return value.
To do this for the three points you'll need to call atan2()
twice: once to find the angle of AB, and once for the angle of BC. Take the difference between these two to find the angle between AB and BC:
double angle_ab = atan2(pointA.y - pointB.y, pointA.x - pointB.x);
double angle_cb = atan2(pointC.y - pointB.y, pointC.x - pointB.x);
double angle_abc = angle_ab - angle_cb;
Note that this is assuming that B is the "center" point of the angle you're interested in. Adjust appropriately if I've assumed wrongly.