What you could do is to create a new class. e.g.
class Position
{
...
QPoinfF pos;
...
}
Then you can add that class to your item.
class Item : public QGraphicsItem
{
...
public:
void setSharedPos(Position *pos)
{
sharedPosition = pos;
}
//implement the paint(...) function
//its beeing called by the scene
void paint(...)
{
//set the shared position here
setPos(sharedPos);
//paint the item
...
}
protected:
void QGraphicsItem::mouseReleaseEvent ( QGraphicsSceneMouseEvent * event )
{
//get the position from the item that could have been moved
//you could also check if the position actually changed
sharedPosition->pos = pos();
}
private
Position *sharedPostion;
...
}
You would no have to create two items and give them both the same pointer to a Position object.
Item *item1 = new Item;
Item *item2 = new Item;
Position *sharedPos = new Position;
item1->setSharedPos(sharedPos);
item2->setSharedPos(sharedPos);
myScene1->addItem(item1);
myScene2->addItem(item2);
They should no at least share their position in the scenes.
If this works then you'll have to change the Position class to fit your needs and it should be working.
I am not quite shure if setting the position in the paint() function works. But thats how I would try to synchronise the items. If it does not work then you'll have to look for another place to update the settings of the items.
Or you could give the items a Pointer to each other and let them change the positions/settings directly.
e.g.
class Item : public QGraphicsItem
{
...
void QGraphicsItem::mouseReleaseEvent ( QGraphicsSceneMouseEvent * event )
{
otherItem->setPos(pos());
}
...
void setOtherItem(Item *item)
{
otherItem = item;
}
private:
Item *otherItem;
}
Item *item1 = new Item;
Item *item2 = new Item;
item1->setOtherItem(item2);
item2->setOtherItem(item1);
myScene1->addItem(item1);
myScene2->addItem(item2);