I want to use the exit() method in the InputListener to see wheter the cursor is inside the button or not.
Here is the explanation in the libGDX docs.
public void exit(InputEvent event, float x, float y, int pointer, Actor toActor)
Called any time the mouse cursor or a finger touch is moved out of an actor.
But when I put my cursor on the button and then move it outside the button, the method is not called. I am testing it by a System.out.println("exited");
and I get nothing in the console.
EDIT:
LibGDX Version: Latest Stable Nightlies
InputListener implementation:
//This button class is a custom class to make button creation easier. This is the constructor.
public Button(Vector2 position, String packLocation, String text, Stage stage, BitmapFont font, Color color) {
//Removed buttonStyle creation etc. to shorten the code.
button = new TextButton(text, buttonStyle);
button.setPosition(position.x, position.y);
stage.addActor(button);
Gdx.input.setInputProcessor(stage);
pressed = false;
button.addListener(new ClickListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
pressed = true;
return true;
}
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
pressed = false;
}
@Override
public void exit(InputEvent event, float x, float y, int pointer, Actor toActor) {
System.out.println("exited");
}
});
}
EDIT:
Hovering over the button also does not change the texture of the button as I set it to like so:
buttonStyle.over = skin.getDrawable("over");
But clicking does.