So, i give development support to a private server for a game called metin2. The game have low requirements so it runs pretty smoothly, but there is a certain zone in the game that is going well and like randomly and instantly, the fps drops from 40 to 0,1, and it looks like a powerpoint presentation.
The solution the community has come up with (it was pure luck and coincidence) is running "counter strike 1.6" on the background (probably another game should also work) and the game runs smoothly.
So basically, my question is: How does consuming more CPU and RAM actually improves the fps performance in that zone of the game? The game processes are independent.