I have implemented a small HTTP-server which allows clients to connect via HTTP and stream audio-data to them.
My problem is, that in case there's currently no audio-data available, the connection seems to break, either because the client is disconnecting, or due to another reason inside Android.
I'm acting like the following way:
serverSocket = new ServerSocket(0);
Socket socket = serverSocket.accept();
socket.setKeepAlive(true);
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
BufferedWriter out = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
out.write("HTTP/1.1 200 OK\r\n");
out.write("Content-Type: audio/wav\r\n");
out.write("Accept-Ranges: none\r\n");
out.write("Connection: keep-alive\r\n"); // additionally added due to answer below
out.write("\r\n");
out.flush();
..
while(len=otherInput.read(audioBuffer)){
out.write(audioBuffer, 0, len);)
}
For sure this is just a snipped of the real code, but it shows what I'm doing. Now, in case the "otherinput.read()" takes a long time because there's no data available at the moment, I get a
java.net.SocketException: sendto failed: EPIPE (Broken pipe)
at libcore.io.IoBridge.maybeThrowAfterSendto(IoBridge.java:499)
at libcore.io.IoBridge.sendto(IoBridge.java:468)
at java.net.PlainSocketImpl.write(PlainSocketImpl.java:508)
at java.net.PlainSocketImpl.access$100(PlainSocketImpl.java:46)
at java.net.PlainSocketImpl$PlainSocketOutputStream.write(PlainSocketImpl.java:270)
at java.io.BufferedOutputStream.flushInternal(BufferedOutputStream.java:185)
at java.io.BufferedOutputStream.write(BufferedOutputStream.java:139)
Who can tell me how I can prevent the connection from breaking/closing without a manual heartbeat? Do I miss some header or am I using something the wrong way?
Thanks for your help in advance, tried and searched myself crazy meanwhile.