This function is supposed to give me the exact size of my near clipping plane.
public Vector2 NearplaneSize
{
get
{
float w = 2 * Mathf.Tan(Mathf.Deg2Rad(Fov) / 2) * ZNear;
return new Vector2(w, w / AspectRatio);
}
}
I'm creating a plane like this:
Vector2 s = cam.NearplaneSize;
Mesh = PrimitiveFactory.CreatePlane(s.X / -2, s.Y / -2, -(cam.ZNear + 0.1f), s.X, s.Y, 1, 1, Quaternion.FromAxisAngle(Vector3.UnitX, Mathf.Deg2Rad(90)));
in front of the camera, but its slightly larger than half the screen. So obviously the calculation is wrong. I can't seem to find a better formula though.
Any ideas? Thanks