I need to implement a way of recording an UDP stream with the purpose of later on replaying that stream as requested. This record and replay must use the same timing (up to a sensible resolution, hardly perceivable by a human user, let's say 10ms): if the original stream had data for seconds 00:00 to 00:35, then went mute till 00:55, and then sent more data from 00:55 to 01:34, the same distribution must be observed when my application replays that stream.
If it were just a matter of saving the udp stream to disk and then replaying it, without this timing, it would be trivial by either using Socket, NetworkStream or UdpClient. The issue is I cannot get around to devise a way to modify the standard receive algorithm to include that timing in a way that it's somehow easily replayed later by the send algorithm. As a bonus, a way to start the replay at any time mark (from 00:15 on, for example) should also be supported.
1) Is there any way to easily implement this functionality on C#? We do not have any severe non-functional requirement for this, we just need for it to simply work. Any hint about a way to implement it would be really appreciated.
2) If this is indeed not a simple matter and anyone suggests the use of any third-party component for this, the requirements would be for it to have an API for C# (or a way to operate the component from code), and hopefully be opensource or freely used software.
Thank you very much.