I'm trying to work out how best to use the new scaling feature in Windows Phone Universal Apps I have an image in SVG format and I've created several different versions
- test.scale-100.png (100x100 pixels)
- test.scale-240.png (240x240 pixels)
- More to come
I then have the following XAML ,this renders the image way too large on a 240% scale device
<Image Source="...." />
If I use this (explicitly setting the size) it renders as I expect
<Image Width="100" Height="100" Source="...." />
In this case am I actually getting the benefit of the higher resolution image? It certainly looks better subjectively.
Is the difference that XAML Pixels are talking about a different thing to the actual pixels in the image? i.e. XAML pixels are logical rather than physical if that makes sense?