I have a libGDX game that i have finally been able to get it to work on iOS, desktop and Android all now without issues. I wanted to put google adMob ads into my iOS project and began by using the bindings i found here . I had trouble importing them which was nearly the same issue as in this post and solved using the solution from that post as well. Now that i have been able to import the admob-ios project, in all of the classes within it they all have the same begining error with their imports saying things like
The import org.robovm.apple cannot be resolved
This must somehow be because of an inaccessible library but i cant figure out how. For example in the "GADAdMobExtras.java" file it begins by importing
import org.robovm.apple.foundation.NSDictionary;
import org.robovm.objc.annotation.NativeClass;
import org.robovm.objc.annotation.Property;
All of which have the cannot be resolved import error. Each of these classes are also riddled with errors that I must assume are just because nothing can be imported.
I am running libGDX 1.2.0, and RoboVM for eclipse plugin 0.0.14, and have also tried with the robovm nightlies.