I'm trying to use Google's ProtocolBuffer to send/receive data in a server/client architecture. I am able to connect the two with winsock and I am able to send and receive data from ProtocolBuffer with it but there seems to be a problem with deserializing the data on the server (I haven't done the opposite so I can't tell if that works yet)
Here's the code I use to create a sample packet of data to send to the server:
MessageID *message = new MessageID();
message->set_type(MessageID::Type::MessageID_Type_PLAYERDATA);
PlayerData::Vector2 *position = new PlayerData::Vector2();
position->set_x(10.0f);
position->set_y(25.0f);
PlayerData *data = new PlayerData();
data->set_health((UINT32)50);
data->set_allocated_position(position);
auto inventory = data->add_items();
inventory->set_itemid((INT32)1);
inventory->set_count((INT32)5);
message->set_allocated_playerdata(data);
m_pNetworkObject->Send(message);
This is the code that actually sends the data over a TCP connection:
// Serialize to string.
std::string sendData;
data->SerializeToString(&sendData);
// Convert data to const char*
const char* dataToSend = sendData.c_str();
int iResult;
iResult = send( ConnectSocket, dataToSend, data->ByteSize(), 0 );
if (iResult == SOCKET_ERROR)
{
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
exit(1);
}
So, this was code that is run on the client. Now, when I receive this on the server I get the following errors from ProtocolBuffer:
Can't parse message of type "MessageID" because it is missing required fields: type
Can't parse message of type "PlayerData" because it is missing required fields: Position, Health
The code on the server that decompiles the winsock data is like this:
// decompile to a proto file and check ID
MessageID* receivedData = new MessageID();
receivedData->ParseFromArray(&recv, strlen(recv));
// check and redeserialize
switch (receivedData->type())
{
case MessageID::Type::MessageID_Type_PLAYERDATA:
{
PlayerData* playerData = new PlayerData();
playerData->ParseFromArray(&recv, strlen(recv));
UsePlayerData(sock, playerData);
break;
}
case MessageID::Type::MessageID_Type_WORLDDATA:
{
WorldData* worldData = new WorldData();
worldData->ParseFromArray(&recv, strlen(recv));
UseWorldData(sock, worldData);
break;
}
}
The weird thing is that, although the error says that the data doesn't contain the Type value it does set it to 1 and the switch statement works. After that when I try to take a look at the Position and Health data everything is 0.
I have no idea what I'm doing wrong. I read most of the ProtocolBuffer tutorials and help but it seems to no avail.
EDIT: I tried serializing and then deserializing the data in the same application (without the networking involved) and with the following code it worked to do just that:
std::string sendData;
message->SerializeToString(&sendData);
MessageID* receivedData = new MessageID();
receivedData->ParseFromString(sendData);
If I check the data in receivedData it is exactly the same (so, the right values) as in the original object "message"