I have a crosswalk WebGL_Sample based app that behave correctly on all XDK emulators (I am not using XDK, just testing the EMU's) when I try to touch / intersect a Cube with Three.js's "raycaster.intersectObjects".
The problem is that if I shoot it on a real LGP920 running ICS, touch-sliding events are working (like for the sample's sliding cube) but touch-clicking are not whereas, again, everything works fine on EMU's...
Any clue about what is happening ?
here is what I use (the array "objects" contains only one cube element):
var vector = new THREE.Vector3( ( e.clientX / window.innerWidth ) * 2 - 1, - ( e.clientY / window.innerHeight ) * 2 + 1, 0.999 );
projector.unprojectVector( vector, camera );
var raycaster = new THREE.Raycaster( camera.position, vector.sub( camera.position ).normalize() );
var intersects = raycaster.intersectObjects( objects );
if ( intersects.length > 0 ) {
intersects[ 0 ].object.material.color.setHex( Math.random() * 0xffffff );
}
Thanks !