In the code below, I have a Mass
constructor and some methods. Originally, methods were inside the Mass
constructor, but there are many methods I'm using. So, to keep things more organized I removed some of the methods outside of the Mass
and add them using prototype.
But then I have an issue. I can't reference to Mass
with this
; it refers to window
.
function Mass(elm) {
this.getElement = function(element) {
if (typeof element == "string") {
return document.getElementById(element);
}
return element;
};
this.elm = this.getElement(elm);
this.elm.style.position = "absolute";
this.elm.style.left = 0 + "px";
this.elm.style.top = 0 + "px";
this.updateVars = function () {
this.width = parseInt(this.elm.style.width, 10);
this.height = parseInt(this.elm.style.height, 10);
this.top = parseInt(this.elm.style.top, 10);
this.left = parseInt(this.elm.style.left, 10);
this.radius = this.width / 2;
this.originX = this.left + this.radius;
this.originY = this.top + this.radius;
this.worldOrgX = this.originX + parseInt(this.elm.parentNode.style.left, 10);
this.worldOrgY = this.originY + parseInt(this.elm.parentNode.style.top, 10);
};
}
Mass.prototype = {
// other methods here
rotation : {
// this = window
mass : this,
angle : 0,
handler : null,
rotate : function (angularVelocity, rotationSpeed) {
this.angle = (this.angle + angularVelocity) % 360;
// here I need to access Mass.elm and apply rotate
this.mass.elm.style.webkitTransform = "rotate(" + this.angle + "deg)";
},
start : function (angularVelocity, rotationSpeed) {
var rotation = this; // this = Mass.rotation
rotation.handler = setInterval(function () {
rotation.rotate(angularVelocity, rotationSpeed);
}, rotationSpeed);
},
},
}
var earth = new Mass("earth");
//earth.rotation.start(4.5, 25);
Old version of the code. This is working fine. What changes should I make for new one to work?