I want to load an HDRi map (similar to Google Maps) in an iPhone application, and then I want to be able to load some 3D characters to play around in the scene.
You can see here an example of what I would like to load:
http://www.hdri-hub.com/hdrishop/freesamples/freehdri/item/117-hdr-041-path-free
Currently I'm using Cocos3D for loading 3D models from Blender through POD export files, so maybe there is a way to load HDRi in Cocos3D. I found out this class CC3STBImage which can be used to load HDR types, but I don't know exactly how to use it (and no example found). I've seen that CC3Texture2DContent has the initFromSTBIFile: method for 'phdr' file extension, so maybe the HDRi could be loaded as a texture?
[Edit]
I managed to load a spherical mesh with the image, see the answer and comments below. Hereby some screenshots of the result by looking through a CC3Camera at the skybox: