I've got a problem with drawing an buffer object with no index. My other indexed vbos draw fine...
void drawArray(VertexArrayObject VAO)
{
GL11.glColor3d(1.0f, 0.2f, 0.2f);
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, VAO.southSkirtBufferID);
GL11.glDrawArrays(GL11.GL_TRIANGLE_STRIP, 0, VAO.southSkirtLength);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY);
}