Question is how to define a non-rectangular shape for emitter node position range?
By position range I mean this:
emitter.particlePositionRange = CGVectorMake(50,75);
Is there some workaround to make this area triangular instead of rectangular?
Question is how to define a non-rectangular shape for emitter node position range?
By position range I mean this:
emitter.particlePositionRange = CGVectorMake(50,75);
Is there some workaround to make this area triangular instead of rectangular?