1

Question is how to define a non-rectangular shape for emitter node position range?

By position range I mean this:

emitter.particlePositionRange = CGVectorMake(50,75);

Is there some workaround to make this area triangular instead of rectangular?

CodeSmile
  • 64,284
  • 20
  • 132
  • 217
Whirlwind
  • 14,286
  • 11
  • 68
  • 157

0 Answers0