I have for the first time coding sound generating with OpenAL in C++. What I want to do is to generate endless sinus wave into a double buffering way. And the problem is that the sound is glittering/lags. I Think it is between the buffering and I don't know why it is like that.
My code:
void _OpenALEngine::play()
{
if(!m_running && !m_threadRunning)
{
ALfloat sourcePos[] = {0,0,0};
ALfloat sourceVel[] = {0,0,0};
ALfloat sourceOri[] = {0,0,0,0,0,0};
alGenSources(1, &FSourceID);
alSourcefv (FSourceID, AL_POSITION, sourcePos);
alSourcefv (FSourceID, AL_VELOCITY, sourceVel);
alSourcefv (FSourceID, AL_DIRECTION, sourceOri);
GetALError();
ALuint FBufferID[2];
alGenBuffers( 2, &FBufferID[0] );
GetALError();
// Gain
ALfloat listenerPos[] = {0,0,0};
ALfloat listenerVel[] = {0,0,0};
ALfloat listenerOri[] = {0,0,0,0,0,0};
alListenerf( AL_GAIN, 1.0 );
alListenerfv(AL_POSITION, listenerPos);
alListenerfv(AL_VELOCITY, listenerVel);
alListenerfv(AL_ORIENTATION, listenerOri);
GetALError();
alSourceQueueBuffers( FSourceID, 2, &FBufferID[0] );
GetALError();
alSourcePlay(FSourceID);
GetALError();
m_running = true;
m_threadRunning = true;
Threading::Thread thread(Threading::ThreadStart(this, &_OpenALEngine::threadPlaying));
thread.Start();
}
}
Void _OpenALEngine::threadPlaying()
{
while(m_running)
{
// Check how much data is processed in OpenAL's internal queue.
ALint Processed;
alGetSourcei( FSourceID, AL_BUFFERS_PROCESSED, &Processed );
GetALError();
// Add more buffers while we need them.
while ( Processed-- )
{
alSourceUnqueueBuffers( FSourceID, 1, &BufID );
runBuffer(); // <--- Generate the sinus wave and submit the Array to the submitBuffer method.
alSourceQueueBuffers( FSourceID, 1, &BufID );
ALint val;
alGetSourcei(FSourceID, AL_SOURCE_STATE, &val);
if(val != AL_PLAYING)
{
alSourcePlay(FSourceID);
}
}
// Don't kill the CPU.
Thread::Sleep(1);
}
m_threadRunning = false;
return Void();
}
void _OpenALEngine::submitBuffer(byte* buffer, int length)
{
// Submit more data to OpenAL
alBufferData( BufID, AL_FORMAT_MONO8, buffer, length * sizeof(byte), 44100 );
}
I generate the sinus wave in the runBuffer() method. And the sinus generator is correct because when I increase the buffer array from 4096 to 40960 the glittering/lags sound with bigger interval. Thank you very much if some one know the problem and will share it :)