I want to implement the following blend function in my program which isn't using OpenGL.
glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
In the OpenGL realtime test Application I was able to blend with this function colors on a white background. The blended result should look like http://postimg.org/image/lwr9ossen/. I have a white background and want to blend red points over it. a high density of red points should be get opaque / black.
glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
for(many many many times)
glColor4f(0.75, 0.0, 0.1, 0.85f);
DrawPoint(..)
I tried something, but I had no success. Has anyone the equation for this blend function?