I'm developing a game in XNA. It would be nice for it to be compatible with Xbox. Does Box2d work on Xbox? Is there some way to include any third party libraries I use?
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There is a port called Box2dx which works on the Xbox. Read up on this discussion for some interesting performance aspects of the library.

Peter Lillevold
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That thread looks informative. Thanks! I hope I don't run into any issues like that, though. – Nick Heiner Mar 14 '10 at 02:04
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Hopefully, others have integrated those perf improvements into the library. Good luck! – Peter Lillevold Mar 14 '10 at 02:05
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The Farseer Physics Engine is built on a port of Box2D and contains several features not included in the Box2D core including:
- Continuous collision detection (with time of impact solver)
- Contact callbacks: begin, end, pre-solve, post-solve
- Convex polyons and circles.
- Multiple shapes per body
- Dynamic tree broadphase
- Fast broadphase AABB queries
- Collision groups and categories
- Sleep management
- Contact, friction, and restitution
- Stable stacking with a linear-time solver
- Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types
- Joint limits, motors, and friction
- Controllers (gravity, force generators)
- Tools to decompose concave polygons, find convex hulls, boolean operations and more.

Chad Paulson
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