When I tried building my works from unity to phone, the shining effect only working on editor but not on the build?
How can I resolve this one? I've heard about compilation of shaders but it confuse me more.
When I tried building my works from unity to phone, the shining effect only working on editor but not on the build?
How can I resolve this one? I've heard about compilation of shaders but it confuse me more.
What you've heard is irrelevant in Unity's world. Unity takes care of compiling shaders by itself.
First thing to do is to switch Unity's platform to either iOS, Android, Blackberry, Windows Phone or whatever:
File → Build Settings... → Choose your mobile platform → Click "Switch Platform" button.
Then you need to turn on graphics emulation:
Edit → Graphics Emulation → OpenGL ES
While this is not a 100% accurate emulation, it will help you to catch some problems. For the rest read what Xcode output tells you.