We are developing games with robovm(0.0.11) and libgdx(1.0.0), When we launching ios app on the ipad, there is an error tip: ApplicationVerificationFail. But when I create a second game with the same signing identity and provisioning profile, it's OK! So it is very strange, why our first game occured ApplicationVerificationFail on iPad device? Any information will be appreciated! Thanks in advance!
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