I'm developing an app that will connect to (my own) oscilloscope, read data via USB and display plots - so just normal oscilloscope.
USB is ok, now I have to draw the graphs.
As you know (or not) in oscilloscope there are really fast-changing signals, so I have to render graphs really fast. So I'm looking for a fast way to do it.
I've read that GLSurfaceView uses OpenGL and GPU so it is used for games, but will I benefit from it in my project? GL is really complicated (to draw a square or just lines, not to mention about text...) while SurfaceView has its Canvas so it's much easier.
I really care for performance, but have not much time and nerver used OpenGL so what do you think?